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XGIII: Extreme G Racing
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
GameCube
  • NA: November 27, 2001
  • PAL: May 3, 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer (coop)

XGIII: Extreme G Racing, also known as Extreme-G 3, is a futuristic racing game for the GameCube and PlayStation 2. It was developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment. The PlayStation 2 version was released in August 2001 worldwide and on September 12, 2002 in Japan;[1] likewise, the GameCube version was released on November 27, 2001 in North America, March 15, 2002 in Japan,[2] and May 3, 2002 in Europe.

Gameplay[edit]

Screenshot of gameplay.

It follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. Players are one of two riders in one of six teams, all of which vie for glory in the Championship. One starts a career in the slowest class, 250G, and eventually compete their way into the 1000G cup, the fastest in the game.

The sound-barrier conventions from Extreme-G 2 are transferred here.

10 tracks are included, with twists, drops, and sharp turns, as well as 11 different opponents. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.

Soundtrack[edit]

The OST is written by various members of The Ministry of Sound, such as Vitae.

Teams[edit]

  • Palus
  • Terranova
  • Phase One
  • Vixen
  • Talon
  • Starcom

Reception[edit]

Reception
Review scores
PublicationScore
GCPS2
EdgeN/A6/10[3]
EGMN/A6.17/10[4]
Game Informer8.25/10[5]8/10[6]
Game RevolutionB[9]N/A
GamePro[7][8]
GameSpot8.6/10[10]8.5/10[11]
GameSpy83%[12]N/A
GameZone8.4/10[13]9/10[14]
IGN8.5/10[15]8.4/10[16]
Nintendo Power3.4/5[17]N/A
OPM (US)N/A[18]
MaximN/A7/10[19]
Aggregate score
Metacritic83/100[20]81/100[21]

Extreme-G 3 received 'favorable' reviews on both platforms according to the review aggregation website Metacritic.[20][21]

References[edit]

  1. ^'エクストリームG3 [PS2]'. Famitsu (in Japanese). Enterbrain. Retrieved January 25, 2019.
  2. ^'エクストリームG3 [ゲームキューブ]'. Famitsu (in Japanese). Enterbrain. Retrieved January 25, 2019.
  3. ^Edge staff (October 2001). 'Extreme-G 3 (PS2)'. Edge. No. 102. Future plc.
  4. ^EGM staff (November 2001). 'XGIII: Extreme G Racing (PS2)'. Electronic Gaming Monthly. No. 148. Ziff Davis. p. 206.
  5. ^'Extreme G3 [sic] (GC)'. Game Informer. No. 106. FuncoLand. February 2002. p. 87. Archived from the original on October 28, 2003. Retrieved January 25, 2019.
  6. ^'Extreme G3 [sic] (PS2)'. Game Informer. No. 103. FuncoLand. November 2001. p. 110.
  7. ^Star Dingo (December 14, 2001). 'Extreme G3 [sic] Review for GameCube on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved January 25, 2019.
  8. ^Iron Monkey (August 31, 2001). 'Extreme G3 [sic] Review for PS2 on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 7, 2005. Retrieved January 25, 2019.
  9. ^Sanders, Shawn (December 2001). 'Extreme G3 [sic] Review (GC)'. Game Revolution. CraveOnline. Archived from the original on September 9, 2015. Retrieved January 25, 2019.
  10. ^Fielder, Joe (December 10, 2001). 'Extreme-G 3 Review (GC) [date mislabeled as 'May 17, 2006']'. GameSpot. CBS Interactive. Retrieved January 25, 2019.
  11. ^Fielder, Joe (August 24, 2001). 'Extreme-G 3 Review (PS2) [date mislabeled as 'May 17, 2006']'. GameSpot. CBS Interactive. Retrieved January 25, 2019.
  12. ^Chick, Tom (December 21, 2001). 'XG3: Extreme G Racing (GameCube)'. GameSpy. IGN Entertainment. Archived from the original on January 12, 2005. Retrieved January 25, 2019.
  13. ^Bedigian, Louis (December 18, 2001). 'XG3 Extreme G Racing Review - GameCube'. GameZone. Archived from the original on February 5, 2008. Retrieved January 25, 2019.
  14. ^immortal (September 17, 2001). 'XG3 Extreme G Racing Review - PlayStation 2'. GameZone. Archived from the original on March 23, 2008. Retrieved January 25, 2019.
  15. ^Casamassina, Matt (November 28, 2001). 'XG3 Extreme G Racing (GCN)'. IGN. Ziff Davis. Retrieved January 25, 2019.
  16. ^Perry, Douglass C. (August 22, 2001). 'XG3 Extreme G Racing (PS2)'. IGN. Ziff Davis. Retrieved January 25, 2019.
  17. ^'XGIII: Extreme G Racing'. Nintendo Power. Vol. 152. Nintendo of America. January 2002. p. 128.
  18. ^'XGIII: Extreme G Racing'. Official U.S. PlayStation Magazine. Ziff Davis. November 2001. p. 154.
  19. ^Boyce, Ryan (August 28, 2001). 'Extreme G3 [sic] (PS2)'. Maxim. Biglari Holdings. Archived from the original on December 29, 2001. Retrieved January 25, 2019.
  20. ^ ab'XGIII: Extreme G Racing for GameCube Reviews'. Metacritic. CBS Interactive. Retrieved August 1, 2015.
  21. ^ ab'XGIII: Extreme G Racing for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved August 1, 2015.

External links[edit]

Xg3 Extreme G Racing Gamecube Iso Download Windows 10

Xg3 extreme g racing gamecube iso download free
  • Extreme-G 3 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Extreme-G_3&oldid=891050652'

Overview

Founded at the end of the 22nd century, the Extreme-G Racing League has brought racing to a place beyond imagination. With its creation, racing was taken to the next level as the speed and intensity stretched safety and common sense past the point of return. With the raw power of the bikes, riders were forced to make the quickest decisions and have the fastest reaction time just to survive. In addition, weapons are also included on these already dangerously fast machines adding one more level of intensity. As the league takes racing farther than it's ever been, who knows all the possibilities as teams keep pushing the envelope, looking for the edge that will put them in the winners circle.

XGIII: Extreme G Racing is the third installment of a less than stellar racing series. With its beginnings on the Nintendo 64, the first two attempts were plagued by various gameplay issues as it became evident the developers bit off more then they could chew. This latest installment, however, is a different story. Now with Acclaim running the show, they are able to create a racing game that gives a sense of speed and solid control, making comparisons to other games like WipeOut credible. Although there are still some minor gameplay issues and other areas that could have been improved, XGIII: Extreme G Racing will definitely keep your interest and, as long as you can handle the speed, you'll get a ride you won't forget.

Gameplay, Controls, Interface

Instead of entering races as a single driver, XGIII: Extreme G Racing offers more of a NASCAR feel, with teams being financed through sponsors. Before starting, you'll have the option of joining one of six teams, each with different racing styles, sponsors, and team members. Some, for instance, are made of all women, some are veteran riders, and others are just looking for the adrenaline rush. To help with the decision, each team has a short bio describing their sponsor and racing approach. Once a team is selected, a choice between the two riders must be made. Each rider has their specific strengths and weaknesses but generally, it has little effect on the game. Whether the rider is from Germany with an IQ of 200 or from Japan with an IQ of 90, it makes little difference while you are racing, but it does personalize the riders.

With a team and rider selected, there are various different modes of play available. The first option, which is the League or career mode, carries the majority of the gameplay and other options like Arcade have lesser roles and probably won't be used much. Although using the Arcade mode for a quick race may sound appealing, it makes more sense to attempt to qualify for the next race in the League mode, as each game can be saved after a race. Some racing games require three to five full races before saving, making it difficult to advance without some time available.

The League mode also is where the rider advances through each circuit. Here there are ten different tracks spread across four circuits. With unique designs and locations, each track is vastly different from the last and increases in difficulty. There is a problem here that focuses mainly around the small number of actual tracks. With only ten tracks available, the game's life span is significantly reduced and, although some are challenging enough to keep most people busy, once the track becomes familiar, it will be beaten fairly quickly.

Once a race is completed, credits will be awarded depending on the place you finished in. These credits can be used to upgrade the bike with different weaponry, better engines, or stronger shields. You'll quickly find the usefulness of these items as they give a necessary edge to a difficult race, also adding a touch of variety, giving other goals besides just winning.

No matter what other extras or how much variety is added, however, if the controls are difficult to use or are cumbersome, the game would be destined to fail. XGIII: Extreme G Racing does an excellent job here, mainly due to the GameCube controller. With the velocity the bikes are traveling at, every function and command must be fluid and easy to trigger. This is generally the case, but certain parts of the controls really shine. The directional control, for instance, is done using the control stick and the feel it gives is amazing. When slight pressure is applied, the bike gradually turns in perfect unison, allowing the player to get better responses and results. Other functions are also naturally placed and easy to use. The acceleration, for example, is performed using the A button with the boost controlled using the B button to its left. The air brakes are on the left and right triggers while the weapon control is on the Y button.

Multiplayer

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As with most games, there is a solid multiplayer option with a four player mode that is appealing. That four player mode is expected, however, as the GameCube can support four controllers without extra hardware. What is more impressive is the ability for two players to play the League mode on the same team. This definitely improves on the game's longevity as now it may be just as fun to go through the game again.

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Graphics

From a graphical standpoint, you won't find too many complaints. It holds at a solid frame rate with only an occasional infraction and the detail level, although not stellar, is enough to not be distracting. Other things like the location of the tracks and the fascinating design will help to immerse in the game. There are some effects like snow and rain that could have been better, as the snow looks particularly poor, but these are minor issues and don't affect the game.

Audio

Xg3

Acclaim made a good decision incorporating surround sound into this game and it even masks some of the audio's weaker dimensions. When you're racing down a track and hear an opponent coming from behind, it's impressive and almost makes it fun to get passed. Most other general sounds are on the mark and the soundtracks aren't bad either.

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Bottom Line

XGIII: Extreme G Racing offers a level of speed and intensity that's difficult to capture in a game. It's a complex balance to reach, but Acclaim definitely came close to achieving it. Although not containing as many tracks as you'd generally like to see, other areas like the multiplayer options help to pick it up some. With solid gameplay and break neck speed, XGIII: Extreme G Racing is sure to impress and keep you going for hours.

Overall rating: 7